On Furniture Break Event
Triggers when a furniture is broken
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
furnitureId | String | — | The furniture ID that triggers this event (e.g., 'namespace:furniture_id'). Leave empty for any furniture. |
location | Optional<Var<Position>> | — | The location where the furniture was broken (optional) |
TypeWriter 通用字段(triggers)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |