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Break Furniture Objective

An objective to break furniture

字段

字段类型默认值描述
questRef<QuestEntry>——
factRef<CachableFactEntry>——
itemVar<String>—The custom furniture ID that the player needs to break (e.g., 'namespace:furniture_id').
amountVar<Int>1The amount of furniture to break.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
TypeWriter 通用字段(criteria, children, priorityOverride)
字段类型默认值描述
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——