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Customize Animal Action

Customize an owned animal: rename, apply skins, equip accessories

Campos

CampoTipoPadrãoDescrição
targetDefinitionRef<AnimalDefinitionEntry>—The animal definition to customize
customNameString—New custom name for the animal (leave empty to keep current)
skinVariantString—Skin variant to apply (leave empty to keep current)
accessorySlotString—Accessory item to equip (slot: HAT, COLLAR, SADDLE)
accessoryItemString—Accessory item ID
Campos comuns do TypeWriter (criteria, modifiers, triggers)
CampoTipoPadrãoDescrição
criteriaList<Criteria>empty—
modifiersList<Modifier>empty—
triggersList<Ref<TriggerableEntry>>empty—