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Biome Overlay Audience

Show a biome to the audience without changing the world

Shows a biome to everyone in the audience, and gives the real world back on the way out. This is the audience-driven counterpart of player_biome_overlay_action. The action fires once and has to be undone by hand; this follows the player's state instead. Placed under a criteria_audience, a biome appears and disappears with a fact, a quest stage or any other criterion, with nothing left to clean up.

フィールド

フィールド型デフォルト説明
biomeRef<CustomBiomeDefinitionEntry>—Custom biome to show, picked from its definition
vanillaBiomeString—Vanilla biome identifier, used only when no custom biome is picked. Example: 'minecraft:deep_dark'
cornerAPositionORIGINFirst corner of the region covered. Leave both corners empty to follow the player instead.
cornerBPositionORIGINOpposite corner of the region covered
chunkRadiusVar<Int>5Chunk radius around the player, used only when no region is set
restoreOnExitBooleantrueGive the real biome back when the player leaves the audience

How to use it​

Place this entry under an audience that decides who is concerned (a quest step, a fact, a region). Pick a custom biome in biome, or write a vanilla identifier in vanillaBiome. Set cornerA and cornerB to cover a zone, or leave them empty to cover chunkRadius chunks around the player. With restoreOnExit, the real biome returns when the player leaves the audience.