Path Visibility Detection Activity
Follow a path while detecting players
Fields
| Field | Type | Default | Description |
|---|---|---|---|
network | Ref<RoadNetworkEntry> | — | — |
target | Position | ORIGIN | — |
precision | Double | 1.5 | — |
speed | Double | 1.0 | — |
visionRadius | Var<Double> | 10.0 | The radius of vision |
fov | Var<Double> | 90.0 | Field of View in degrees (up to 360) |
shape | Var<VisionShape> | CONE | The shape of the vision detectionValues:CONESPHERE |
showDisplay | Var<Boolean> | false | Show debug display (Client-side optimized) |
Common TypeWriter fields (triggers, criteria)
| Field | Type | Default | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
criteria | List<Criteria> | empty | — |