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Beacon Power Objective

An objective to activate or modify beacon powers

Campos

CampoTipoPredeterminadoDescripción
questRef<QuestEntry>——
factRef<CachableFactEntry>——
minimumBeaconLevelVar<Int>1The minimum beacon level required for it to count. Set to 0 to count any beacon level.
amountVar<Int>3The total number of beacon powers the player needs to activate.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Campos comunes de TypeWriter (criteria, children, priorityOverride)
CampoTipoPredeterminadoDescripción
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——